10/3/2023 0 Comments Dwarf fortress wiki carp![]() I've done some editing, trying to make the page more factual.You know, this test has shown me that Toady's hardwork is finally paying off. Isolate them or remove their water advantage (by having your dwarf be a swimmmer) and their combat prowess quickly goes away. That is, they fight in packs and have an underwater advantage. Conclusion: Carps are still dangerous, but they're dangerous in the RIGHT way.The 3rd test produced similar results, only this one drowned. He mashed open his left ear and somehow on of them mangled his arm. There weren’t any carp in the version I used to play years ago. Here are just a few of those stories: I just recently started playing the 40d version. The dwarf fell into the water and tried to fight them off. Posted on Jby taran Stories of murderous carp have been a part of the Dwarf Fortress lore ever since they were introduced. My 2nd test was a more "natural" one - a fully clothed dwarf vs.However, the two seemingly fought forever in the water thanks to the new material system's wonkiness. It got so bad the carp actually ran away. Once he stopped drowning he became a far better fighter. In my first test, the fight took so long the dwarf ended up skilling up in swimming.The dwarf's punches will bruise the carp and can tear open the flesh, while the carp's bites and tail lashes can bruise the hell out of just about every part of the dwarf, including organs, but can't do much else beyond that. A skilless and naked dwarf, however, will have a very difficult time fighting off even a single carp.It's not a blood bath anymore, in that there is no clear victor.In the interest of science I have run a bunch of tests on carps vs. If someone wants scary carp, they may have to play 40d - and unless carp are scary in 30.01, there's no reason to pretend they are, or ever were.- Albedo 18:15, 8 April 2010 (UTC) With an admitted tinge from nostalgia, I'm hiding/editing all such references unless/until the community agrees that they are still as dangerous as before. ![]() The whole copied/pasted section from 40d is suspect, as are many of the other references. Additionally, a previous test in Arena mode showed that while Carp do cause dwarves to dodge into the water, they don't inflict any significant damage, instead simply resulting in the dwarf drowning. The newly added content of this page seems suspect - looking at the raws for FISH_CARP, I do not see any references to damage amounts of "1-6". The format of the previous article made it look like the entire article was Dwarf Humor, when only the very top was. either lock your fort down or consider abandoning.I liked the "D for Dwarfhumor" part from the 40d Article but I think it belongs on the bottom of the page instead of the top. Dwarf Fortress is a game for Windows, Linux and Mac, developed by Bay 12 Games featuring two modes of play ( Fortress and Adventurer ), as well as distinct, randomly-generated worlds (complete with terrain, wildlife and legends ), gruesome combat mechanics and ubiquitous dwarven alcohol dependency. If you find skeletal whales or other exceptionally large creatures. Undead shrubs and grass are useless, though these tainted lands contain a mix of living and dead plants.īeware undead giant eagles, as bolts have little effect upon them, and dwarves have trouble attacking them in melee. After cutting down, the logs are indistinguishable from those cut from a living tree. Undead trees show on the map as Dead Highwood, but an undead Dead Highwood Sapling will still mature into a full grown tree. Skeletal creatures leave a skull and bones, which can be used immediately by a bone carver. It will eventually rot completely to leave a pile of bones. When defeated, a zombie leaves a rotten corpse which should be disposed of to avoid miasma. Both types appear to be immune to critical hits against organs, making crits with piercing weapons meaningless, although they can still be dismembered by an axe or knocked across the screen with a hammer. Zombies start with brown and grey wounds to several of their organs skeletons start with grey (missing) wound status on all their organs. ![]() The average dwarf can easily run away from zombie carp, but skeletal carp are a vile force of darkness which should be feared by anyone who confronts them.Īll undead are promoted to level 1 building destroyers, allowing them to deconstruct wooden doors/hatches, statues, windows, archery targets, and wooden supports. While this is only a minor nuisance most of the time, groups of undead carp can pose a serious threat to even a well trained squad. Undead creatures do not need to breathe, and all can swim in water and walk on land, including normally aquatic creatures such as carp, sharks and even whales. Undead fish traversing dry land to attack an adventurer. ![]()
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